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ea black box造句

造句与例句手机版
  • EA declined to comment on whether EA Black Box's brand would remain.
  • "Skate 2 " was developed by EA Black Box and published by Electronic Arts.
  • EA acquired Black Box Games in 2002 and it became part of EA Canada under name EA Black Box.
  • In addition to the Redwood City site, the team has also consisted of individuals from EA Black Box within EA Canada.
  • Since its acquisition, EA Black Box has been home to the " Need for Speed " franchise, among others.
  • EA Black Box and Electronic Arts promised a " seamless transition from offline to online " gameplay and a set of new competitive modes for the game.
  • It was revealed that EA Black Box was working on a video game based on the Miss Universe pageant using DICE's Frostbite 3 engine prior to its closure.
  • The three " exclusive " Challenge Series on offer were inspired by EA Black Box previous " Need for Speed " games " Origin came with two special offers.
  • Electronic Arts was reportedly developing a video game based on the pageant, but development status is currently uncertain due to the closure of EA Black Box, the studio allegedly developing the game.
  • Created in 2007, the studio consisted of former members of EA Black Box, Rockstar Vancouver, Radical Entertainment and Volition, all of which made video games with an open world setting.
  • It's difficult to see ea black box in a sentence. 用ea black box造句挺难的
  • On the same day, the company announced layoffs of 1500 employees, representing 17 % of its workforce, across a number of studios including EA Tiburon, Visceral Games, Mythic and EA Black Box.
  • In July 2012, EA Black Box was renamed Quicklime Games during the development of PC game " Need for Speed : World ", under which name it operated until its closure in April 2013.
  • The former employees of EA Black Box have spread around other game developers making racing games such as Ubisoft's " The Crew " and Slightly Mad Studios "'World of Speed ".
  • On December 19, 2008, EA announced that it would be shutting down EA Black Box's Vancouver studio location and relocating operations to EA Canada's Burnaby facilities, as part of EA's worldwide consolidation plans.
  • The executive producer of the game, Scott Blackwood, stated that EA Black Box had given the player the ability to do " a lot more " while staying true to the " authentic feel " of the Flickit control scheme.
  • Scott Blackwood, the executive producer of the game, stated that EA Black Box stayed true to the " authentic feel of the Flickit analog controls " but had given the player the ability to do " a lot more ".
  • EA Black Box stated that the Frostbite 2 engine allowed " The Run " to look stunning, stating that Frostbite 2 was not only the best engine it had used in a game to date, but " the most versatile " too.
  • In February 2012, EA confirmed a number off lay-offs at EA Canada and EA Black Box, and that they were transforming the studios towards " high-growth digital formats, including online, social gaming and free-to-play ".
  • Officials stressed that EA Black Box would remain open, and said they expected the move to be completed by June 2009 . The studio remained a part of the EA Games label, and was independent of the EA Sports studio also located within the Burnaby facility.
  • "' EA Black Box "'( formerly "'Black Box Games "') was a video game developer based in Burnaby, British Columbia, Canada, founded in 1998 by former employees of Radical Entertainment and later acquired by Electronic Arts ( EA ).
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